batgrl.gadgets.textbox#
A textbox gadget for single-line editable text.
Classes
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A textbox gadget for single-line editable text. |
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- class batgrl.gadgets.textbox.Textbox(*, enter_callback: Callable[[Textbox], None] | None = None, placeholder: str = '', hide_input: bool = False, hide_char: ndarray[Any, dtype[dtype(['char', '<U1', 'bold', '?', 'italic', '?', 'underline', '?', 'strikethrough', '?', 'overline', '?', 'reverse', '?', 'fg_color', 'u1', 3, 'bg_color', 'u1', 3])]] | str = '*', max_chars: int | None = None, is_grabbable: bool = True, ptf_on_grab: bool = False, mouse_button: Literal['left', 'middle', 'no_button', 'right'] = 'left', alpha: float = 1.0, size: Size = (10, 10), pos: Point = (0, 0), size_hint: SizeHint | None = None, pos_hint: PosHint | None = None, is_transparent: bool = False, is_visible: bool = True, is_enabled: bool = True)#
Bases:
Themable
,Focusable
,Grabbable
,Gadget
A textbox gadget for single-line editable text.
Supports pasting, mouse selection, and cursor navigation.
- Parameters:
- enter_callbackCallable[[Textbox], None] | None, default: None
Called when textbox has focus and enter is pressed.
- placeholderstr, default: “”
Placeholder text for textbox.
- hide_inputbool, default: False
Whether input is hidden with
hide_char
.- hide_charstr, default: “*”
Character to hide input when
hide_input
is true.- max_charsint | None, default: None
Maximum allowed number of characters in textbox.
- alphafloat, default: 1.0
Transparency of gadget.
- is_grabbablebool, default: True
Whether grabbable behavior is enabled.
- ptf_on_grabbool, default: False
Whether the gadget will be pulled to front when grabbed.
- mouse_buttonMouseButton, default: “left”
Mouse button used for grabbing.
- sizeSize, default: Size(10, 10)
Size of gadget.
- posPoint, default: Point(0, 0)
Position of upper-left corner in parent.
- size_hintSizeHint | None, default: None
Size as a proportion of parent’s height and width.
- pos_hintPosHint | None, default: None
Position as a proportion of parent’s height and width.
- is_transparentbool, default: False
Whether gadget is transparent.
- is_visiblebool, default: True
Whether gadget is visible. Gadget will still receive input events if not visible.
- is_enabledbool, default: True
Whether gadget is enabled. A disabled gadget is not painted and doesn’t receive input events.
- Attributes:
- enter_callbackCallable[[Textbox], None] | None
Called when textbox has focus and enter is pressed.
placeholder
strPlaceholder text for textbox.
- hide_inputbool
Whether input is hidden with
hide_char
.hide_char
strCharacter to hide input when
hide_input
is true.- max_charsint | None
Maximum allowed number of characters in textbox.
alpha
floatTransparency of gadget.
text
strThe textbox’s text.
cursor
intThe cursor column.
is_selecting
boolWhether there is a selection.
has_nonempty_selection
boolWhether selection is non-empty.
is_focused
boolWhether gadget has focus.
- any_focusedbool
Whether any gadget has focus.
- is_grabbablebool
Whether grabbable behavior is enabled.
- ptf_on_grabbool
Whether the gadget will be pulled to front when grabbed.
- mouse_buttonMouseButton
Mouse button used for grabbing.
is_grabbed
boolWhether gadget is grabbed.
size
SizeSize of gadget.
height
intHeight of gadget.
rows
intHeight of gadget.
width
intWidth of gadget.
columns
intWidth of gadget.
pos
PointPosition relative to parent.
top
inty-coordinate of top of gadget.
y
inty-coordinate of top of gadget.
left
intx-coordinate of left side of gadget.
x
intx-coordinate of left side of gadget.
bottom
inty-coordinate of bottom of gadget.
right
intx-coordinate of right side of gadget.
center
PointPosition of center of gadget.
absolute_pos
PointAbsolute position on screen.
size_hint
SizeHintGadget’s size as a proportion of its parent’s size.
pos_hint
PosHintGadget’s position as a proportion of its parent’s size.
- parent: Gadget | None
Parent gadget.
- childrenlist[Gadget]
Children gadgets.
is_transparent
boolWhether gadget is transparent.
is_visible
boolWhether gadget is visible.
is_enabled
boolWhether gadget is enabled.
root
Gadget | NoneReturn the root gadget if connected to gadget tree.
app
AppThe running app.
Methods
undo()
Undo previous edit.
redo()
Redo previous undo.
select()
Start a new selection at cursor if none.
unselect()
Unselect current selection.
delete_selection()
Delete current selection.
move_cursor_left(n)
Move cursor left n characters.
move_cursor_right(n)
Move cursor right n characters.
move_word_left()
Move cursor a word left.
move_word_right()
Move cursor a word right.
update_theme()
Paint the gadget with current theme.
focus()
Focus gadget.
blur()
Un-focus gadget.
focus_next()
Focus next focusable gadget.
focus_previous()
Focus previous focusable gadget.
on_focus()
Update gadget when it gains focus.
on_blur()
Update gadget when it loses focus.
grab(mouse_event)
Grab the gadget.
ungrab(mouse_event)
Ungrab the gadget.
grab_update(mouse_event)
Update gadget with incoming mouse events while grabbed.
apply_hints()
Apply size and pos hints.
to_local(point)
Convert point in absolute coordinates to local coordinates.
collides_point(point)
Return true if point collides with visible portion of gadget.
collides_gadget(other)
Return true if other is within gadget’s bounding box.
pull_to_front()
Move to end of gadget stack so gadget is drawn last.
walk()
Yield all descendents of this gadget (preorder traversal).
walk_reverse()
Yield all descendents of this gadget (reverse postorder traversal).
ancestors()
Yield all ancestors of this gadget.
add_gadget(gadget)
Add a child gadget.
add_gadgets(*gadgets)
Add multiple child gadgets.
remove_gadget(gadget)
Remove a child gadget.
prolicide()
Recursively remove all children.
destroy()
Remove this gadget and recursively remove all its children.
bind(prop, callback)
Bind callback to a gadget property.
unbind(uid)
Unbind a callback from a gadget property.
tween(…)
Sequentially update gadget properties over time.
on_size()
Update gadget after a resize.
on_transparency()
Update gadget after transparency is enabled/disabled.
on_add()
Update gadget after being added to the gadget tree.
on_remove()
Update gadget after being removed from the gadget tree.
on_key(key_event)
Handle a key press event.
on_mouse(mouse_event)
Handle a mouse event.
on_paste(paste_event)
Handle a paste event.
on_terminal_focus(focus_event)
Handle a focus event.
- add_gadget(gadget: Self) None #
Add a child gadget.
- Parameters:
- gadgetGadget
A gadget to add as a child.
- add_gadgets(*gadgets: Self) None #
Add multiple child gadgets.
- Parameters:
- *gadgetsGadget
Gadgets to add as children. Can also accept a single iterable of gadgets.
- property alpha: float#
Transparency of gadget.
- ancestors() Iterator[Self] #
Yield all ancestors of this gadget.
- Yields:
- Gadget
An ancestor of this gadget.
- any_focused: bool = False#
Whether any gadget has focus.
- property app#
The running app.
- apply_hints() None #
Apply size and pos hints.
This is called automatically when the gadget is added to the gadget tree and when the gadget’s parent’s size changes.
- bind(prop: str, callback: Callable[[], None]) int #
Bind callback to a gadget property. When the property is updated, callback is called with no arguments.
- Parameters:
- propstr
The name of the gadget property.
- callbackCallable[[], None]
Callback to bind to property.
- Returns:
- int
A unique id used to unbind the callback.
- blur()#
Un-focus gadget.
- property bottom: int#
y-coordinate of bottom of gadget.
- children: _GadgetList#
The gadget’s children.
- collides_gadget(other: Self) bool #
Return true if other is within gadget’s bounding box.
- Parameters:
- otherGadget
Another gadget.
- Returns:
- bool
Whether other collides with gadget.
- collides_point(point: Point) bool #
Return true if point collides with visible portion of gadget.
- Parameters:
- pointPoint
A point.
- Returns:
- bool
Whether point collides with gadget.
- color_theme: _ColorTheme#
- property columns: int#
Width of gadget.
- property cursor: int#
The cursor column.
- delete_selection()#
Delete current selection.
- destroy() None #
Remove this gadget and recursively remove all its children.
- dispatch_key(key_event) bool | None #
Dispatch key press only if focused.
- dispatch_mouse(mouse_event) bool | None #
Focus if mouse event is handled.
- dispatch_paste(paste_event: PasteEvent) bool | None #
Dispatch a paste event until handled.
A paste event is handled if a handler returns
True
.- Parameters:
- paste_eventPasteEvent
The paste event to dispatch.
- Returns:
- bool | None
Whether the dispatch was handled.
- dispatch_terminal_focus(focus_event: FocusEvent) bool | None #
Dispatch a focus event until handled.
A focus event is handled if a handler returns
True
.- Parameters:
- focus_eventFocusEvent
The focus event to dispatch.
- Returns:
- bool | None
Whether the dispatch was handled.
- enter_callback#
Called when textbox has focus and enter is pressed.
- focus()#
Focus gadget.
- classmethod focus_next()#
Focus next focusable gadget.
- classmethod focus_previous()#
Focus previous focusable gadget.
- grab(mouse_event)#
Start selection on grab.
- grab_update(mouse_event: MouseEvent)#
Update selection on grab update.
- property has_nonempty_selection: bool#
Whether selection is non-empty.
- property height: int#
Height of gadget.
- property hide_char: str#
Character to hide input if
hide_input
is true.
- property is_enabled: bool#
Whether gadget is enabled. A disabled gadget is not painted and doesn’t receive input events.
- property is_focused: bool#
Whether gadget has focus.
- property is_grabbed: bool#
Whether gadget is grabbed.
- property is_selecting: bool#
Whether there is a selection.
- property is_transparent: bool#
Whether gadget is transparent.
- property is_visible: bool#
Whether gadget is visible. Gadget will still receive input events if not visible.
- property left: int#
x-coordinate of left side of gadget.
- max_chars#
Maximum allowed number of characters in textbox.
- move_cursor_left(n: int = 1)#
Move cursor left n characters.
- move_cursor_right(n: int = 1)#
Move cursor right n characters.
- move_word_left()#
Move cursor a word left.
- move_word_right()#
Move cursor a word right.
- on_add()#
Update theme.
- on_blur()#
Hide cursor on blur.
- on_focus()#
Show cursor and select all text on focus.
- on_mouse(mouse_event) bool | None #
Focus on mouse down collision and blur otherwise.
- on_paste(paste_event: PasteEvent) bool | None #
Add paste to textbox.
- on_remove()#
Remove from focusable gadgets and blur on remove.
- on_size()#
Resize and reposition children on resize.
- on_terminal_focus(focus_event: FocusEvent) bool | None #
Handle a focus event.
Handled focus events should return
True
.- Parameters:
- focus_eventFocusEvent
The focus event to handle.
- Returns:
- bool | None
Whether the focus event was handled.
- on_transparency() None #
Update gadget after transparency is enabled/disabled.
- property placeholder: str#
Placeholder text for textbox.
- prolicide() None #
Recursively remove all children.
- pull_to_front() None #
Move gadget to end of gadget stack so that it is drawn last.
- redo()#
Redo previous undo.
- remove_gadget(gadget: Self) None #
Remove a child gadget.
- Parameters:
- gadgetGadget
The gadget to remove from children.
- property right: int#
x-coordinate of right side of gadget.
- property root: Self | None#
Return the root gadget if connected to gadget tree.
- property rows: int#
Height of gadget.
- select()#
Start a new selection at cursor if none.
- classmethod set_theme(color_theme: ColorTheme)#
Set color theme.
- property text: str#
The textbox’s text.
- to_local(point: Point) Point #
Convert point in absolute coordinates to local coordinates.
- Parameters:
- pointPoint
Point in absolute (screen) coordinates.
- Returns:
- Point
The point in local coordinates.
- property top: int#
y-coordinate of top of gadget.
- async tween(*, duration: float = 1.0, easing: Literal['linear', 'in_quad', 'out_quad', 'in_out_quad', 'in_cubic', 'out_cubic', 'in_out_cubic', 'in_quart', 'out_quart', 'in_out_quart', 'in_quint', 'out_quint', 'in_out_quint', 'in_sine', 'out_sine', 'in_out_sine', 'in_exp', 'out_exp', 'in_out_exp', 'in_circ', 'out_circ', 'in_out_circ', 'in_elastic', 'out_elastic', 'in_out_elastic', 'in_back', 'out_back', 'in_out_back', 'in_bounce', 'out_bounce', 'in_out_bounce'] = 'linear', on_start: Callable[[], None] | None = None, on_progress: Callable[[float], None] | None = None, on_complete: Callable[[], None] | None = None, **properties: Real | ndarray[Any, dtype[number]] | Sequence[Real] | PosHint | SizeHint) None #
Coroutine that sequentially updates gadget properties over a duration (in seconds).
- Parameters:
- durationfloat, default: 1.0
The duration of the tween in seconds.
- easingEasing, default: “linear”
The easing used for tweening.
- on_startCallable[[], None] | None, default: None
Called when tween starts.
- on_progressCallable[[float], None] | None, default: None
Called as tween updates with current progress.
- on_completeCallable[[], None] | None, default: None
Called when tween completes.
- **propertiesReal | NDArray[np.number] | Sequence[Real] | PosHint | SizeHint
Gadget properties’ target values. E.g., to smoothly tween a gadget’s position to (5, 10) over 2.5 seconds, specify the pos property as a keyword-argument:
await gadget.tween(pos=(5, 10), duration=2.5, easing="out_bounce")
Warning
Running several tweens on the same properties concurrently will probably result in unexpected behavior.
Notes
Tweened values will be coerced to match the type of the initial value of their corresponding property.
Non-numeric values will be set immediately.
- unbind(uid: int) None #
Unbind a callback from a gadget property.
- Parameters:
- uidint
Unique id returned by the
bind()
method.
- undo()#
Undo previous edit.
- ungrab(mouse_event)#
Clear an empty selection on ungrab.
- unselect()#
Unselect current selection.
- update_theme()#
Paint the gadget with current theme.
- walk() Iterator[Self] #
Yield all descendents of this gadget (preorder traversal).
- Yields:
- Gadget
A descendent of this gadget.
- walk_reverse() Iterator[Self] #
Yield all descendents of this gadget (reverse postorder traversal).
- Yields:
- Gadget
A descendent of this gadget.
- property width: int#
Width of gadget.
- property x: int#
x-coordinate of left side of gadget.
- property y: int#
y-coordinate of top of gadget.