batgrl.gadgets.text_raycaster#
A raycaster gadget.
Classes
|
A raycaster gadget. |
- class batgrl.gadgets.text_raycaster.TextRaycaster(*, caster_map: ndarray[Any, dtype[uint16]], camera: RaycasterCamera, wall_textures: list[ndarray[Any, dtype[uint64]]] | None, sprites: list[Sprite] | None = None, sprite_textures: list[ndarray[Any, dtype[str_]]] | None = None, max_hops: int = 20, ascii_map: str = ' .,:;<+*LtCa4U80dQM@', default_cell: ndarray[Any, dtype[dtype(['char', '<U1', 'bold', '?', 'italic', '?', 'underline', '?', 'strikethrough', '?', 'overline', '?', 'reverse', '?', 'fg_color', 'u1', 3, 'bg_color', 'u1', 3])]] | str = ' ', alpha: float = 1.0, size: Size = (10, 10), pos: Point = (0, 0), size_hint: SizeHint | None = None, pos_hint: PosHint | None = None, is_transparent: bool = True, is_visible: bool = True, is_enabled: bool = True)#
Bases:
Text
A raycaster gadget.
- Parameters:
- caster_mapNDArray[np.ushort]
The raycaster map.
- cameraRaycasterCamera
The raycaster camera.
- wall_texturesList[NDArray[np.uint]]
Textures for walls.
- spriteslist[Sprite] | None, default: None
A list of sprites.
- sprite_textureslist[NDArray[np.str_]] | None, default: None
Textures for sprites.
- max_hopsint, default: 20
Determines how far rays are cast.
- ascii_mapstr, default: “ .,:;<+*LtCa4U80dQM@”
Dark to bright ascii characters for shading.
- default_cellNDArray[Cell] | str, default: “ “
Default cell of text canvas.
- alphafloat, default: 1.0
Transparency of gadget.
- sizeSize, default: Size(10, 10)
Size of gadget.
- posPoint, default: Point(0, 0)
Position of upper-left corner in parent.
- size_hintSizeHint | None, default: None
Size as a proportion of parent’s height and width.
- pos_hintPosHint | None, default: None
Position as a proportion of parent’s height and width.
- is_transparentbool, default: True
Whether gadget is transparent.
- is_visiblebool, default: True
Whether gadget is visible. Gadget will still receive input events if not visible.
- is_enabledbool, default: True
Whether gadget is enabled. A disabled gadget is not painted and doesn’t receive input events.
- Attributes:
- caster_mapNDArray[np.ushort]
The raycaster map.
- cameraRaycasterCamera
The raycaster camera.
- wall_texturesList[NDArray[np.uint]]
Textures for walls.
- spriteslist[Sprite]
A list of sprites.
- sprite_textureslist[NDArray[np.str_]]
Textures for sprites.
- max_hopsint
Determines how far rays are cast.
- ascii_mapstr
Dark to bright ascii characters for shading.
- canvasNDArray[Cell]
The array of characters for the gadget.
default_cell
NDArray[Cell]Default character for text canvas.
default_fg_color
ColorForeground color of default character.
default_bg_color
ColorBackground color of default character.
alpha
floatTransparency of gadget.
size
SizeSize of gadget.
height
intHeight of gadget.
rows
intHeight of gadget.
width
intWidth of gadget.
columns
intWidth of gadget.
pos
PointPosition relative to parent.
top
inty-coordinate of top of gadget.
y
inty-coordinate of top of gadget.
left
intx-coordinate of left side of gadget.
x
intx-coordinate of left side of gadget.
bottom
inty-coordinate of bottom of gadget.
right
intx-coordinate of right side of gadget.
center
PointPosition of center of gadget.
absolute_pos
PointAbsolute position on screen.
size_hint
SizeHintGadget’s size as a proportion of its parent’s size.
pos_hint
PosHintGadget’s position as a proportion of its parent’s size.
- parent: Gadget | None
Parent gadget.
- childrenlist[Gadget]
Children gadgets.
is_transparent
boolWhether gadget is transparent.
is_visible
boolWhether gadget is visible.
is_enabled
boolWhether gadget is enabled.
root
Gadget | NoneReturn the root gadget if connected to gadget tree.
app
AppThe running app.
Methods
cast_rays()
Update canvas by casting all rays.
add_border(style=”light”, …)
Add a border to the gadget.
add_syntax_highlighting(lexer, style)
Add syntax highlighting to current text in canvas.
add_str(str, pos, …)
Add a single line of text to the canvas.
set_text(text, …)
Resize gadget to fit text, erase canvas, then fill canvas with text.
clear()
Fill canvas with default cell.
shift(n=1)
Shift content in canvas up (or down in case of negative n).
apply_hints()
Apply size and pos hints.
to_local(point)
Convert point in absolute coordinates to local coordinates.
collides_point(point)
Return true if point collides with visible portion of gadget.
collides_gadget(other)
Return true if other is within gadget’s bounding box.
pull_to_front()
Move to end of gadget stack so gadget is drawn last.
walk()
Yield all descendents of this gadget (preorder traversal).
walk_reverse()
Yield all descendents of this gadget (reverse postorder traversal).
ancestors()
Yield all ancestors of this gadget.
add_gadget(gadget)
Add a child gadget.
add_gadgets(*gadgets)
Add multiple child gadgets.
remove_gadget(gadget)
Remove a child gadget.
prolicide()
Recursively remove all children.
destroy()
Remove this gadget and recursively remove all its children.
bind(prop, callback)
Bind callback to a gadget property.
unbind(uid)
Unbind a callback from a gadget property.
tween(…)
Sequentially update gadget properties over time.
on_size()
Update gadget after a resize.
on_transparency()
Update gadget after transparency is enabled/disabled.
on_add()
Update gadget after being added to the gadget tree.
on_remove()
Update gadget after being removed from the gadget tree.
on_key(key_event)
Handle a key press event.
on_mouse(mouse_event)
Handle a mouse event.
on_paste(paste_event)
Handle a paste event.
on_terminal_focus(focus_event)
Handle a focus event.
- add_border(style: Literal['light', 'heavy', 'double', 'curved', 'ascii', 'outer', 'inner', 'thick', 'dashed', 'dashed_2', 'dashed_3', 'heavy_dashed', 'heavy_dashed_2', 'heavy_dashed_3', 'near', 'mcgugan_tall', 'mcgugan_wide'] = 'light', bold: bool = False, fg_color: Color | None = None, bg_color: Color | None = None)#
Add a text border (gadget height and width must be at least 2).
- Parameters:
- styleBorder, default: “light”
Style of border. Default style uses light box-drawing characters.
- boldbool, default: False
Whether the border is bold.
- fg_colorColor | None, default: None
Foreground color of border if not None.
- bg_colorColor | None, default: None
Background color of border if not None.
- add_gadget(gadget: Self) None #
Add a child gadget.
- Parameters:
- gadgetGadget
A gadget to add as a child.
- add_gadgets(*gadgets: Self) None #
Add multiple child gadgets.
- Parameters:
- *gadgetsGadget
Gadgets to add as children. Can also accept a single iterable of gadgets.
- add_str(str: str, *, pos: Point = (0, 0), fg_color: Color | None = None, bg_color: Color | None = None, markdown: bool = False, truncate_str: bool = False)#
Add a single line of text to the canvas at position pos.
If markdown is true, text can be styled using batgrl markdown. The syntax is: - italic: *this is italic text* - bold: **this is bold text** - strikethrough: ~~this is strikethrough text~~ - underlined: __this is underlined text__ - overlined: ^^this is overlined text^^
- Parameters:
- strstr
A single line of text to add to canvas.
- posPoint, default: Point(0, 0)
Position of first character of string. Negative coordinates position from the right or bottom of canvas (like negative indices).
- fg_colorColor | None, default: None
Foreground color of text.
- bg_colorColor | None, default: None
Background color of text.
- markdownbool, default: False
Whether to parse text for batgrl markdown.
- truncate_strbool, default: False
If false, an IndexError is raised if the text would not fit on canvas.
See also
text_tools.add_text
Add multiple lines of text to a view of a canvas.
- add_syntax_highlighting(lexer: ~pygments.lexer.Lexer | None = None, style: ~pygments.style.Style = <class 'batgrl.colors.colors.Neptune'>)#
Add syntax highlighting to current text in canvas.
- Parameters:
- lexerpygments.lexer.Lexer | None, default: None
Lexer for text. If not given, the lexer is guessed.
- stylepygments.style.Style, default: Neptune
A pygments style to use for syntax highlighting.
- property alpha: float#
Transparency of gadget.
- ancestors() Iterator[Self] #
Yield all ancestors of this gadget.
- Yields:
- Gadget
An ancestor of this gadget.
- property app#
The running app.
- apply_hints() None #
Apply size and pos hints.
This is called automatically when the gadget is added to the gadget tree and when the gadget’s parent’s size changes.
- ascii_map#
Dark to bright ascii characters for shading.
- bind(prop: str, callback: Callable[[], None]) int #
Bind callback to a gadget property. When the property is updated, callback is called with no arguments.
- Parameters:
- propstr
The name of the gadget property.
- callbackCallable[[], None]
Callback to bind to property.
- Returns:
- int
A unique id used to unbind the callback.
- property bottom: int#
y-coordinate of bottom of gadget.
- camera#
The raycaster camera.
- cast_rays()#
Update canvas by casting all rays.
- caster_map#
The raycaster map.
- children: _GadgetList#
The gadget’s children.
- clear()#
Fill canvas with default cell.
- collides_gadget(other: Self) bool #
Return true if other is within gadget’s bounding box.
- Parameters:
- otherGadget
Another gadget.
- Returns:
- bool
Whether other collides with gadget.
- collides_point(point: Point) bool #
Return true if point collides with visible portion of gadget.
- Parameters:
- pointPoint
A point.
- Returns:
- bool
Whether point collides with gadget.
- property columns: int#
Width of gadget.
- property default_cell: ndarray[Any, dtype[dtype(['char', '<U1', 'bold', '?', 'italic', '?', 'underline', '?', 'strikethrough', '?', 'overline', '?', 'reverse', '?', 'fg_color', 'u1', 3, 'bg_color', 'u1', 3])]]#
Default character for text canvas.
- destroy() None #
Remove this gadget and recursively remove all its children.
- dispatch_key(key_event: KeyEvent) bool | None #
Dispatch a key press event until handled.
A key press event is handled if a handler returns
True
.- Parameters:
- key_eventKeyEvent
The key event to dispatch.
- Returns:
- bool | None
Whether the dispatch was handled.
- dispatch_mouse(mouse_event: MouseEvent) bool | None #
Dispatch a mouse event until handled.
A mouse event is handled if a handler returns
True
.- Parameters:
- mouse_eventMouseEvent
The mouse event to dispatch.
- Returns:
- bool | None
Whether the dispatch was handled.
- dispatch_paste(paste_event: PasteEvent) bool | None #
Dispatch a paste event until handled.
A paste event is handled if a handler returns
True
.- Parameters:
- paste_eventPasteEvent
The paste event to dispatch.
- Returns:
- bool | None
Whether the dispatch was handled.
- dispatch_terminal_focus(focus_event: FocusEvent) bool | None #
Dispatch a focus event until handled.
A focus event is handled if a handler returns
True
.- Parameters:
- focus_eventFocusEvent
The focus event to dispatch.
- Returns:
- bool | None
Whether the dispatch was handled.
- property height: int#
Height of gadget.
- property is_enabled: bool#
Whether gadget is enabled. A disabled gadget is not painted and doesn’t receive input events.
- property is_transparent: bool#
Whether gadget is transparent.
- property is_visible: bool#
Whether gadget is visible. Gadget will still receive input events if not visible.
- property left: int#
x-coordinate of left side of gadget.
- max_hops#
Determines how far rays are cast.
- on_add() None #
Update gadget after being added to the gadget tree.
- on_key(key_event: KeyEvent) bool | None #
Handle a key press event.
Handled key presses should return
True
.- Parameters:
- key_eventKeyEvent
The key event to handle.
- Returns:
- bool | None
Whether the key event was handled.
- on_mouse(mouse_event: MouseEvent) bool | None #
Handle a mouse event.
Handled mouse events should return
True
.- Parameters:
- mouse_eventMouseEvent
The mouse event to handle.
- Returns:
- bool | None
Whether the mouse event was handled.
- on_paste(paste_event: PasteEvent) bool | None #
Handle a paste event.
Handled paste events should return
True
.- Parameters:
- paste_eventPasteEvent
The paste event to handle.
- Returns:
- bool | None
Whether the paste event was handled.
- on_remove() None #
Update gadget after being removed from the gadget tree.
- on_size()#
Resize canvas array and re-make caster buffers.
- on_terminal_focus(focus_event: FocusEvent) bool | None #
Handle a focus event.
Handled focus events should return
True
.- Parameters:
- focus_eventFocusEvent
The focus event to handle.
- Returns:
- bool | None
Whether the focus event was handled.
- on_transparency() None #
Update gadget after transparency is enabled/disabled.
- prolicide() None #
Recursively remove all children.
- pull_to_front() None #
Move gadget to end of gadget stack so that it is drawn last.
- remove_gadget(gadget: Self) None #
Remove a child gadget.
- Parameters:
- gadgetGadget
The gadget to remove from children.
- property right: int#
x-coordinate of right side of gadget.
- property root: Self | None#
Return the root gadget if connected to gadget tree.
- property rows: int#
Height of gadget.
- set_text(text: str, *, fg_color: Color | None = None, bg_color: Color | None = None, markdown: bool = False)#
Resize gadget to fit text, erase canvas, then fill canvas with text.
If markdown is true, text can be styled using batgrl markdown. The syntax is: - italic: *this is italic text* - bold: **this is bold text** - strikethrough: ~~this is strikethrough text~~ - underlined: __this is underlined text__ - overlined: ^^this is overlined text^^
- Parameters:
- textstr
Text to add to canvas.
- fg_colorColor | None, default: None
Foreground color of text.
- bg_colorColor | None, default: None
Background color of text.
- markdownbool, default: False
Whether to parse text for batgrl markdown.
See also
text_tools.add_text
Add multiple lines of text to a view of a canvas.
- shift(n: int = 1)#
Shift content in canvas up (or down in case of negative n).
Rows at the bottom (or top) will be filled with the default cell.
- sprite_textures#
Textures for sprites.
- sprites#
A list of sprites.
- to_local(point: Point) Point #
Convert point in absolute coordinates to local coordinates.
- Parameters:
- pointPoint
Point in absolute (screen) coordinates.
- Returns:
- Point
The point in local coordinates.
- property top: int#
y-coordinate of top of gadget.
- async tween(*, duration: float = 1.0, easing: Literal['linear', 'in_quad', 'out_quad', 'in_out_quad', 'in_cubic', 'out_cubic', 'in_out_cubic', 'in_quart', 'out_quart', 'in_out_quart', 'in_quint', 'out_quint', 'in_out_quint', 'in_sine', 'out_sine', 'in_out_sine', 'in_exp', 'out_exp', 'in_out_exp', 'in_circ', 'out_circ', 'in_out_circ', 'in_elastic', 'out_elastic', 'in_out_elastic', 'in_back', 'out_back', 'in_out_back', 'in_bounce', 'out_bounce', 'in_out_bounce'] = 'linear', on_start: Callable[[], None] | None = None, on_progress: Callable[[float], None] | None = None, on_complete: Callable[[], None] | None = None, **properties: Real | ndarray[Any, dtype[number]] | Sequence[Real] | PosHint | SizeHint) None #
Coroutine that sequentially updates gadget properties over a duration (in seconds).
- Parameters:
- durationfloat, default: 1.0
The duration of the tween in seconds.
- easingEasing, default: “linear”
The easing used for tweening.
- on_startCallable[[], None] | None, default: None
Called when tween starts.
- on_progressCallable[[float], None] | None, default: None
Called as tween updates with current progress.
- on_completeCallable[[], None] | None, default: None
Called when tween completes.
- **propertiesReal | NDArray[np.number] | Sequence[Real] | PosHint | SizeHint
Gadget properties’ target values. E.g., to smoothly tween a gadget’s position to (5, 10) over 2.5 seconds, specify the pos property as a keyword-argument:
await gadget.tween(pos=(5, 10), duration=2.5, easing="out_bounce")
Warning
Running several tweens on the same properties concurrently will probably result in unexpected behavior.
Notes
Tweened values will be coerced to match the type of the initial value of their corresponding property.
Non-numeric values will be set immediately.
- unbind(uid: int) None #
Unbind a callback from a gadget property.
- Parameters:
- uidint
Unique id returned by the
bind()
method.
- walk() Iterator[Self] #
Yield all descendents of this gadget (preorder traversal).
- Yields:
- Gadget
A descendent of this gadget.
- walk_reverse() Iterator[Self] #
Yield all descendents of this gadget (reverse postorder traversal).
- Yields:
- Gadget
A descendent of this gadget.
- wall_textures#
Textures for walls.
- property width: int#
Width of gadget.
- property x: int#
x-coordinate of left side of gadget.
- property y: int#
y-coordinate of top of gadget.