batgrl.gadgets.menu#

A menu and menu bar gadget.

Functions

nargs(callable)

Return the number of arguments of callable.

Classes

Menu([close_on_release, close_on_click, ...])

A menu gadget.

MenuBar([close_on_release, close_on_click, ...])

A menu bar.

_MenuButton(label, menu, group)

_MenuItem(*, left_label, right_label, ...)

class batgrl.gadgets.menu.Menu(close_on_release: bool = True, close_on_click: bool = True, alpha: float = 1.0, orientation='tb-lr', grid_rows: int = 1, grid_columns: int = 1, padding_left: int = 0, padding_right: int = 0, padding_top: int = 0, padding_bottom: int = 0, horizontal_spacing: int = 0, vertical_spacing: int = 0, size: Size = (10, 10), pos: Point = (0, 0), size_hint: SizeHint | None = None, pos_hint: PosHint | None = None, is_transparent: bool = False, is_visible: bool = True, is_enabled: bool = True)#

Bases: GridLayout

A menu gadget.

Menus are constructed with the class method from_dict_of_dicts(). Each key of the dict should be a tuple of two strings for left and right labels and each value should be either a callable with no arguments for a normal menu item, a callable with one argument for a toggle menu item (the argument will be the toggle state of the menu item), or a dict (for a submenu).

Once opened, a menu can be navigated with the mouse or arrow keys.

Parameters:
close_on_releasebool, default: True

Whether to close the menu when an item is selected.

close_on_clickbool, default: True

Whether to close the menu when a click doesn’t collide with it.

alphafloat, default: 1.0

Transparency of gadget.

grid_rowsint, default: 1

Number of rows.

grid_columnsint, default: 1

Number of columns.

orientationOrientation, default: “tb-lr”

The orientation of the grid.

padding_leftint, default: 0

Padding on left side of grid.

padding_rightint, default: 0

Padding on right side of grid.

padding_topint, default: 0

Padding at the top of grid.

padding_bottomint, default: 0

Padding at the bottom of grid.

horizontal_spacingint, default: 0

Horizontal spacing between children.

vertical_spacingint, default: 0

Vertical spacing between children.

sizeSize, default: Size(10, 10)

Size of gadget.

posPoint, default: Point(0, 0)

Position of upper-left corner in parent.

size_hintSizeHint | None, default: None

Size as a proportion of parent’s height and width.

pos_hintPosHint | None, default: None

Position as a proportion of parent’s height and width.

is_transparentbool, default: False

Whether gadget is transparent.

is_visiblebool, default: True

Whether gadget is visible. Gadget will still receive input events if not visible.

is_enabledbool, default: True

Whether gadget is enabled. A disabled gadget is not painted and doesn’t receive input events.

Attributes:
close_on_releasebool

Whether to close the menu when an item is selected.

close_on_clickbool

Whether to close the menu when a click doesn’t collide with it.

alphafloat

Transparency of gadget.

min_grid_sizeSize

Return the minimum grid size to show all children.

grid_rowsint

Number of rows.

grid_columnsint

Number of columns.

orientationOrientation

The orientation of the grid.

padding_leftint

Padding on left side of grid.

padding_rightint

Padding on right side of grid.

padding_topint

Padding at the top of grid.

padding_bottomint

Padding at the bottom of grid.

horizontal_spacingint

Horizontal spacing between children.

vertical_spacingint

Vertical spacing between children.

sizeSize

Size of gadget.

heightint

Height of gadget.

rowsint

Height of gadget.

widthint

Width of gadget.

columnsint

Width of gadget.

posPoint

Position relative to parent.

topint

y-coordinate of top of gadget.

yint

y-coordinate of top of gadget.

leftint

x-coordinate of left side of gadget.

xint

x-coordinate of left side of gadget.

bottomint

y-coordinate of bottom of gadget.

rightint

x-coordinate of right side of gadget.

centerPoint

Position of center of gadget.

absolute_posPoint

Absolute position on screen.

size_hintSizeHint

Gadget’s size as a proportion of its parent’s size.

pos_hintPosHint

Gadget’s position as a proportion of its parent’s size.

parent: Gadget | None

Parent gadget.

childrenlist[Gadget]

Children gadgets.

is_transparentbool

Whether gadget is transparent.

is_visiblebool

Whether gadget is visible.

is_enabledbool

Whether gadget is enabled.

rootGadget | None

Return the root gadget if connected to gadget tree.

appApp

The running app.

Methods

open_menu()

Open menu.

close_menu()

Close menu.

from_dict_of_dicts(…)

Constructor to create a menu from a dict of dicts. This should be default way of constructing menus.

index_at(row, col)

Return index of gadget in children at position row, col in the grid.

apply_hints()

Apply size and pos hints.

to_local(point)

Convert point in absolute coordinates to local coordinates.

collides_point(point)

Return true if point collides with visible portion of gadget.

collides_gadget(other)

Return true if other is within gadget’s bounding box.

pull_to_front()

Move to end of gadget stack so gadget is drawn last.

walk()

Yield all descendents of this gadget (preorder traversal).

walk_reverse()

Yield all descendents of this gadget (reverse postorder traversal).

ancestors()

Yield all ancestors of this gadget.

add_gadget(gadget)

Add a child gadget.

add_gadgets(*gadgets)

Add multiple child gadgets.

remove_gadget(gadget)

Remove a child gadget.

prolicide()

Recursively remove all children.

destroy()

Remove this gadget and recursively remove all its children.

bind(prop, callback)

Bind callback to a gadget property.

unbind(uid)

Unbind a callback from a gadget property.

tween(…)

Sequentially update gadget properties over time.

on_size()

Update gadget after a resize.

on_transparency()

Update gadget after transparency is enabled/disabled.

on_add()

Update gadget after being added to the gadget tree.

on_remove()

Update gadget after being removed from the gadget tree.

on_key(key_event)

Handle a key press event.

on_mouse(mouse_event)

Handle a mouse event.

on_paste(paste_event)

Handle a paste event.

on_terminal_focus(focus_event)

Handle a focus event.

property absolute_pos: Point | None#

Absolute position on screen.

add_gadget(gadget)#

Check to see if grid is full before adding gadget and remove its hints.

add_gadgets(*gadgets: Self) None#

Add multiple child gadgets.

Parameters:
*gadgetsGadget

Gadgets to add as children. Can also accept a single iterable of gadgets.

property alpha: float#

Transparency of gadget.

ancestors() Iterator[Self]#

Yield all ancestors of this gadget.

Yields:
Gadget

An ancestor of this gadget.

property app#

The running app.

apply_hints() None#

Apply size and pos hints.

This is called automatically when the gadget is added to the gadget tree and when the gadget’s parent’s size changes.

bind(prop: str, callback: Callable[[], None]) int#

Bind callback to a gadget property. When the property is updated, callback is called with no arguments.

Parameters:
propstr

The name of the gadget property.

callbackCallable[[], None]

Callback to bind to property.

Returns:
int

A unique id used to unbind the callback.

property bottom: int#

y-coordinate of bottom of gadget.

property center: Point#

Position of center of gadget.

children: _GadgetList#

The gadget’s children.

close_menu()#

Close the menu.

close_parents()#

Close all parent menus.

close_submenus()#

Close all submenus.

collides_gadget(other: Self) bool#

Return true if other is within gadget’s bounding box.

Parameters:
otherGadget

Another gadget.

Returns:
bool

Whether other collides with gadget.

collides_point(point: Point) bool#

Return true if point collides with visible portion of gadget.

Parameters:
pointPoint

A point.

Returns:
bool

Whether point collides with gadget.

property columns: int#

Width of gadget.

destroy() None#

Remove this gadget and recursively remove all its children.

dispatch_key(key_event: KeyEvent) bool | None#

Dispatch a key press event until handled.

A key press event is handled if a handler returns True.

Parameters:
key_eventKeyEvent

The key event to dispatch.

Returns:
bool | None

Whether the dispatch was handled.

dispatch_mouse(mouse_event: MouseEvent) bool | None#

Dispatch a mouse event until handled.

A mouse event is handled if a handler returns True.

Parameters:
mouse_eventMouseEvent

The mouse event to dispatch.

Returns:
bool | None

Whether the dispatch was handled.

dispatch_paste(paste_event: PasteEvent) bool | None#

Dispatch a paste event until handled.

A paste event is handled if a handler returns True.

Parameters:
paste_eventPasteEvent

The paste event to dispatch.

Returns:
bool | None

Whether the dispatch was handled.

dispatch_terminal_focus(focus_event: FocusEvent) bool | None#

Dispatch a focus event until handled.

A focus event is handled if a handler returns True.

Parameters:
focus_eventFocusEvent

The focus event to dispatch.

Returns:
bool | None

Whether the dispatch was handled.

classmethod from_dict_of_dicts(menu: MenuDict, pos: Point = (0, 0), close_on_release: bool = True, close_on_click: bool = True, alpha: float = 1.0) Iterator[Self]#

Create and yield menus from a dict of dicts. Callables should either have no arguments for a normal menu item, or one argument for a toggle menu item.

Parameters:
menuMenuDict

The menu as a dict of dicts.

posPoint, default: Point(0, 0)

Position of menu.

close_on_releasebool, default: True

Whether to close the menu when an item is selected.

close_on_clickbool, default: True

Whether to close the menu when a click doesn’t collide with it.

alphafloat, default: 1.0

Transparency of gadget.

Yields:
Menu

The menu or one of its submenus.

grid_columns: int#
grid_rows: int#
property height: int#

Height of gadget.

horizontal_spacing: int#
index_at(row: int, col: int) int#

Return the index of the child gadget in children at a given row and column in the grid.

Parameters:
rowint

The row of the child.

colint

The column of the child.

Returns:
int

Index of the child in children.

property is_enabled: bool#

Whether gadget is enabled. A disabled gadget is not painted and doesn’t receive input events.

property is_transparent: bool#

Whether gadget is transparent.

property is_visible: bool#

Whether gadget is visible. Gadget will still receive input events if not visible.

property left: int#

x-coordinate of left side of gadget.

property min_grid_size: Size#

Return the minimum grid size to show all children.

on_add() None#

Update gadget after being added to the gadget tree.

on_key(key_event)#

Navigate menus with arrow keys and select menu items with enter.

on_mouse(mouse_event)#

Close menus on non-colliding mouse down.

on_paste(paste_event: PasteEvent) bool | None#

Handle a paste event.

Handled paste events should return True.

Parameters:
paste_eventPasteEvent

The paste event to handle.

Returns:
bool | None

Whether the paste event was handled.

on_remove() None#

Update gadget after being removed from the gadget tree.

on_size()#

Repositon children on resize.

on_terminal_focus(focus_event: FocusEvent) bool | None#

Handle a focus event.

Handled focus events should return True.

Parameters:
focus_eventFocusEvent

The focus event to handle.

Returns:
bool | None

Whether the focus event was handled.

on_transparency() None#

Update gadget after transparency is enabled/disabled.

open_menu()#

Open the menu.

property orientation: Literal['lr-tb', 'lr-bt', 'rl-tb', 'rl-bt', 'tb-lr', 'tb-rl', 'bt-lr', 'bt-rl']#

The orientation of the grid.

Describes how the grid fills as children are added. The default is left-to-right then top-to-bottom.

padding_bottom: int#
padding_left: int#
padding_right: int#
padding_top: int#
parent: Gadget | None#

The gadget’s parent.

property pos: Point#

Position relative to parent.

property pos_hint: PosHint#

Gadget’s position as a proportion of its parent’s size.

prolicide() None#

Recursively remove all children.

pull_to_front() None#

Move gadget to end of gadget stack so that it is drawn last.

remove_gadget(gadget)#

Reposition children when a gadget is removed.

property right: int#

x-coordinate of right side of gadget.

property root: Self | None#

Return the root gadget if connected to gadget tree.

property rows: int#

Height of gadget.

property size: Size#

Size of gadget.

property size_hint: SizeHint#

Gadget’s size as a proportion of its parent’s size.

to_local(point: Point) Point#

Convert point in absolute coordinates to local coordinates.

Parameters:
pointPoint

Point in absolute (screen) coordinates.

Returns:
Point

The point in local coordinates.

property top: int#

y-coordinate of top of gadget.

async tween(*, duration: float = 1.0, easing: Literal['linear', 'in_quad', 'out_quad', 'in_out_quad', 'in_cubic', 'out_cubic', 'in_out_cubic', 'in_quart', 'out_quart', 'in_out_quart', 'in_quint', 'out_quint', 'in_out_quint', 'in_sine', 'out_sine', 'in_out_sine', 'in_exp', 'out_exp', 'in_out_exp', 'in_circ', 'out_circ', 'in_out_circ', 'in_elastic', 'out_elastic', 'in_out_elastic', 'in_back', 'out_back', 'in_out_back', 'in_bounce', 'out_bounce', 'in_out_bounce'] = 'linear', on_start: Callable[[], None] | None = None, on_progress: Callable[[float], None] | None = None, on_complete: Callable[[], None] | None = None, **properties: Real | ndarray[Any, dtype[number]] | Sequence[Real] | PosHint | SizeHint) None#

Coroutine that sequentially updates gadget properties over a duration (in seconds).

Parameters:
durationfloat, default: 1.0

The duration of the tween in seconds.

easingEasing, default: “linear”

The easing used for tweening.

on_startCallable[[], None] | None, default: None

Called when tween starts.

on_progressCallable[[float], None] | None, default: None

Called as tween updates with current progress.

on_completeCallable[[], None] | None, default: None

Called when tween completes.

**propertiesReal | NDArray[np.number] | Sequence[Real] | PosHint | SizeHint

Gadget properties’ target values. E.g., to smoothly tween a gadget’s position to (5, 10) over 2.5 seconds, specify the pos property as a keyword-argument: await gadget.tween(pos=(5, 10), duration=2.5, easing="out_bounce")

Warning

Running several tweens on the same properties concurrently will probably result in unexpected behavior.

Notes

Tweened values will be coerced to match the type of the initial value of their corresponding property.

Non-numeric values will be set immediately.

unbind(uid: int) None#

Unbind a callback from a gadget property.

Parameters:
uidint

Unique id returned by the bind() method.

vertical_spacing: int#
walk() Iterator[Self]#

Yield all descendents of this gadget (preorder traversal).

Yields:
Gadget

A descendent of this gadget.

walk_reverse() Iterator[Self]#

Yield all descendents of this gadget (reverse postorder traversal).

Yields:
Gadget

A descendent of this gadget.

property width: int#

Width of gadget.

property x: int#

x-coordinate of left side of gadget.

property y: int#

y-coordinate of top of gadget.

class batgrl.gadgets.menu.MenuBar(close_on_release: bool = True, close_on_click: bool = True, alpha: float = 1.0, orientation='tb-lr', grid_rows: int = 1, grid_columns: int = 1, padding_left: int = 0, padding_right: int = 0, padding_top: int = 0, padding_bottom: int = 0, horizontal_spacing: int = 0, vertical_spacing: int = 0, size: Size = (10, 10), pos: Point = (0, 0), size_hint: SizeHint | None = None, pos_hint: PosHint | None = None, is_transparent: bool = False, is_visible: bool = True, is_enabled: bool = True)#

Bases: GridLayout

A menu bar.

A menu bar is constructed with the class method from_iterable() from an iterable of (str, MenuDict).

Parameters:
close_on_releasebool, default: True

Whether to close the menu when an item is selected.

close_on_clickbool, default: True

Whether to close the menu when a click doesn’t collide with it.

alphafloat, default: 1.0

Transparency of gadget.

grid_rowsint, default: 1

Number of rows.

grid_columnsint, default: 1

Number of columns.

orientationOrientation, default: “lr-bt”

The orientation of the grid.

left_paddingint, default: 0

Padding on left side of grid.

right_paddingint, default: 0

Padding on right side of grid.

top_paddingint, default: 0

Padding at the top of grid.

bottom_paddingint, default: 0

Padding at the bottom of grid.

horizontal_spacingint, default: 0

Horizontal spacing between children.

vertical_spacingint, default: 0

Vertical spacing between children.

fg_colorColor | None, default: WHITE

Foreground color of gadget.

bg_colorColor | None, default: BLACK

Background color of gadget.

sizeSize, default: Size(10, 10)

Size of gadget.

posPoint, default: Point(0, 0)

Position of upper-left corner in parent.

size_hintSizeHint | None, default: None

Size as a proportion of parent’s height and width.

pos_hintPosHint | None, default: None

Position as a proportion of parent’s height and width.

is_transparentbool, default: False

Whether gadget is transparent.

is_visiblebool, default: True

Whether gadget is visible. Gadget will still receive input events if not visible.

is_enabledbool, default: True

Whether gadget is enabled. A disabled gadget is not painted and doesn’t receive input events.

Attributes:
close_on_releasebool

Whether to close the menu when an item is selected.

close_on_clickbool

Whether to close the menu when a click doesn’t collide with it.

alphafloat

Transparancy of gadget.

grid_rowsint

Number of rows.

grid_columnsint

Number of columns.

orientationOrientation

The orientation of the grid.

left_paddingint

Padding on left side of grid.

right_paddingint

Padding on right side of grid.

top_paddingint

Padding at the top of grid.

bottom_paddingint

Padding at the bottom of grid.

horizontal_spacingint

Horizontal spacing between children.

vertical_spacingint

Vertical spacing between children.

fg_colorColor | None

Foreground color of gadget.

bg_colorColor | None

Background color of gadget.

sizeSize

Size of gadget.

heightint

Height of gadget.

rowsint

Height of gadget.

widthint

Width of gadget.

columnsint

Width of gadget.

posPoint

Position relative to parent.

topint

y-coordinate of top of gadget.

yint

y-coordinate of top of gadget.

leftint

x-coordinate of left side of gadget.

xint

x-coordinate of left side of gadget.

bottomint

y-coordinate of bottom of gadget.

rightint

x-coordinate of right side of gadget.

centerPoint

Position of center of gadget.

absolute_posPoint

Absolute position on screen.

size_hintSizeHint

Gadget’s size as a proportion of its parent’s size.

pos_hintPosHint

Gadget’s position as a proportion of its parent’s size.

parent: Gadget | None

Parent gadget.

childrenlist[Gadget]

Children gadgets.

is_transparentbool

Whether gadget is transparent.

is_visiblebool

Whether gadget is visible.

is_enabledbool

Whether gadget is enabled.

rootGadget | None

Return the root gadget if connected to gadget tree.

appApp

The running app.

Methods

open_menu()

Open menu.

close_menu()

Close menu.

from_dict_of_dicts(…)

Constructor to create a menu from a dict of dicts. This should be default way of constructing menus.

index_at(row, col)

Return index of gadget in children at position row, col in the grid.

apply_hints()

Apply size and pos hints.

to_local(point)

Convert point in absolute coordinates to local coordinates.

collides_point(point)

Return true if point collides with visible portion of gadget.

collides_gadget(other)

Return true if other is within gadget’s bounding box.

pull_to_front()

Move to end of gadget stack so gadget is drawn last.

walk()

Yield all descendents of this gadget (preorder traversal).

walk_reverse()

Yield all descendents of this gadget (reverse postorder traversal).

ancestors()

Yield all ancestors of this gadget.

add_gadget(gadget)

Add a child gadget.

add_gadgets(*gadgets)

Add multiple child gadgets.

remove_gadget(gadget)

Remove a child gadget.

prolicide()

Recursively remove all children.

destroy()

Remove this gadget and recursively remove all its children.

bind(prop, callback)

Bind callback to a gadget property.

unbind(uid)

Unbind a callback from a gadget property.

tween(…)

Sequentially update gadget properties over time.

on_size()

Update gadget after a resize.

on_transparency()

Update gadget after transparency is enabled/disabled.

on_add()

Update gadget after being added to the gadget tree.

on_remove()

Update gadget after being removed from the gadget tree.

on_key(key_event)

Handle a key press event.

on_mouse(mouse_event)

Handle a mouse event.

on_paste(paste_event)

Handle a paste event.

on_terminal_focus(focus_event)

Handle a focus event.

property absolute_pos: Point | None#

Absolute position on screen.

add_gadget(gadget)#

Check to see if grid is full before adding gadget and remove its hints.

add_gadgets(*gadgets: Self) None#

Add multiple child gadgets.

Parameters:
*gadgetsGadget

Gadgets to add as children. Can also accept a single iterable of gadgets.

property alpha: float#

Transparancy of gadget.

ancestors() Iterator[Self]#

Yield all ancestors of this gadget.

Yields:
Gadget

An ancestor of this gadget.

property app#

The running app.

apply_hints() None#

Apply size and pos hints.

This is called automatically when the gadget is added to the gadget tree and when the gadget’s parent’s size changes.

bind(prop: str, callback: Callable[[], None]) int#

Bind callback to a gadget property. When the property is updated, callback is called with no arguments.

Parameters:
propstr

The name of the gadget property.

callbackCallable[[], None]

Callback to bind to property.

Returns:
int

A unique id used to unbind the callback.

property bottom: int#

y-coordinate of bottom of gadget.

property center: Point#

Position of center of gadget.

children: _GadgetList#

The gadget’s children.

property close_on_click: bool#

Whether to close the menu when a click doesn’t collide with it.

property close_on_release: bool#

Whether to close the menu when an item is selected.

collides_gadget(other: Self) bool#

Return true if other is within gadget’s bounding box.

Parameters:
otherGadget

Another gadget.

Returns:
bool

Whether other collides with gadget.

collides_point(point: Point) bool#

Return true if point collides with visible portion of gadget.

Parameters:
pointPoint

A point.

Returns:
bool

Whether point collides with gadget.

property columns: int#

Width of gadget.

destroy() None#

Remove this gadget and recursively remove all its children.

dispatch_key(key_event: KeyEvent) bool | None#

Dispatch a key press event until handled.

A key press event is handled if a handler returns True.

Parameters:
key_eventKeyEvent

The key event to dispatch.

Returns:
bool | None

Whether the dispatch was handled.

dispatch_mouse(mouse_event: MouseEvent) bool | None#

Dispatch a mouse event until handled.

A mouse event is handled if a handler returns True.

Parameters:
mouse_eventMouseEvent

The mouse event to dispatch.

Returns:
bool | None

Whether the dispatch was handled.

dispatch_paste(paste_event: PasteEvent) bool | None#

Dispatch a paste event until handled.

A paste event is handled if a handler returns True.

Parameters:
paste_eventPasteEvent

The paste event to dispatch.

Returns:
bool | None

Whether the dispatch was handled.

dispatch_terminal_focus(focus_event: FocusEvent) bool | None#

Dispatch a focus event until handled.

A focus event is handled if a handler returns True.

Parameters:
focus_eventFocusEvent

The focus event to dispatch.

Returns:
bool | None

Whether the dispatch was handled.

classmethod from_iterable(iter: Iterable[tuple[str, MenuDict]], pos: Point = (0, 0), close_on_release: bool = True, close_on_click: bool = True, alpha: float = 1.0) Iterator[MenuBar | Menu]#

Create and yield a menu bar and menus from an iterable of tuple[str, MenuDict].

Parameters:
iterIterable[tuple[str, MenuDict]]

An iterable of tuple[str, MenuDict] from which to create the menu bar and menus.

posPoint, default: Point(0, 0)

Position of menu.

close_on_releasebool, default: True

Whether to close the menu when an item is selected.

close_on_clickbool, default: True

Whether to close the menu when a click doesn’t collide with it.

alphafloat, default: 1.0

Transparency of gadget.

Yields:
MenuBar | Menu

A menu or submenu of the menu bar or the menu bar.

grid_columns: int#
grid_rows: int#
property height: int#

Height of gadget.

horizontal_spacing: int#
index_at(row: int, col: int) int#

Return the index of the child gadget in children at a given row and column in the grid.

Parameters:
rowint

The row of the child.

colint

The column of the child.

Returns:
int

Index of the child in children.

property is_enabled: bool#

Whether gadget is enabled. A disabled gadget is not painted and doesn’t receive input events.

property is_transparent: bool#

Whether gadget is transparent.

property is_visible: bool#

Whether gadget is visible. Gadget will still receive input events if not visible.

property left: int#

x-coordinate of left side of gadget.

property min_grid_size: Size#

Return the minimum grid size to show all children.

on_add() None#

Update gadget after being added to the gadget tree.

on_key(key_event: KeyEvent) bool | None#

Navigate menu bar with left/right arrow keys.

on_mouse(mouse_event: MouseEvent) bool | None#

Handle a mouse event.

Handled mouse events should return True.

Parameters:
mouse_eventMouseEvent

The mouse event to handle.

Returns:
bool | None

Whether the mouse event was handled.

on_paste(paste_event: PasteEvent) bool | None#

Handle a paste event.

Handled paste events should return True.

Parameters:
paste_eventPasteEvent

The paste event to handle.

Returns:
bool | None

Whether the paste event was handled.

on_remove() None#

Update gadget after being removed from the gadget tree.

on_size()#

Repositon children on resize.

on_terminal_focus(focus_event: FocusEvent) bool | None#

Handle a focus event.

Handled focus events should return True.

Parameters:
focus_eventFocusEvent

The focus event to handle.

Returns:
bool | None

Whether the focus event was handled.

on_transparency() None#

Update gadget after transparency is enabled/disabled.

property orientation: Literal['lr-tb', 'lr-bt', 'rl-tb', 'rl-bt', 'tb-lr', 'tb-rl', 'bt-lr', 'bt-rl']#

The orientation of the grid.

Describes how the grid fills as children are added. The default is left-to-right then top-to-bottom.

padding_bottom: int#
padding_left: int#
padding_right: int#
padding_top: int#
parent: Gadget | None#

The gadget’s parent.

property pos: Point#

Position relative to parent.

property pos_hint: PosHint#

Gadget’s position as a proportion of its parent’s size.

prolicide() None#

Recursively remove all children.

pull_to_front() None#

Move gadget to end of gadget stack so that it is drawn last.

remove_gadget(gadget)#

Reposition children when a gadget is removed.

property right: int#

x-coordinate of right side of gadget.

property root: Self | None#

Return the root gadget if connected to gadget tree.

property rows: int#

Height of gadget.

property size: Size#

Size of gadget.

property size_hint: SizeHint#

Gadget’s size as a proportion of its parent’s size.

to_local(point: Point) Point#

Convert point in absolute coordinates to local coordinates.

Parameters:
pointPoint

Point in absolute (screen) coordinates.

Returns:
Point

The point in local coordinates.

property top: int#

y-coordinate of top of gadget.

async tween(*, duration: float = 1.0, easing: Literal['linear', 'in_quad', 'out_quad', 'in_out_quad', 'in_cubic', 'out_cubic', 'in_out_cubic', 'in_quart', 'out_quart', 'in_out_quart', 'in_quint', 'out_quint', 'in_out_quint', 'in_sine', 'out_sine', 'in_out_sine', 'in_exp', 'out_exp', 'in_out_exp', 'in_circ', 'out_circ', 'in_out_circ', 'in_elastic', 'out_elastic', 'in_out_elastic', 'in_back', 'out_back', 'in_out_back', 'in_bounce', 'out_bounce', 'in_out_bounce'] = 'linear', on_start: Callable[[], None] | None = None, on_progress: Callable[[float], None] | None = None, on_complete: Callable[[], None] | None = None, **properties: Real | ndarray[Any, dtype[number]] | Sequence[Real] | PosHint | SizeHint) None#

Coroutine that sequentially updates gadget properties over a duration (in seconds).

Parameters:
durationfloat, default: 1.0

The duration of the tween in seconds.

easingEasing, default: “linear”

The easing used for tweening.

on_startCallable[[], None] | None, default: None

Called when tween starts.

on_progressCallable[[float], None] | None, default: None

Called as tween updates with current progress.

on_completeCallable[[], None] | None, default: None

Called when tween completes.

**propertiesReal | NDArray[np.number] | Sequence[Real] | PosHint | SizeHint

Gadget properties’ target values. E.g., to smoothly tween a gadget’s position to (5, 10) over 2.5 seconds, specify the pos property as a keyword-argument: await gadget.tween(pos=(5, 10), duration=2.5, easing="out_bounce")

Warning

Running several tweens on the same properties concurrently will probably result in unexpected behavior.

Notes

Tweened values will be coerced to match the type of the initial value of their corresponding property.

Non-numeric values will be set immediately.

unbind(uid: int) None#

Unbind a callback from a gadget property.

Parameters:
uidint

Unique id returned by the bind() method.

vertical_spacing: int#
walk() Iterator[Self]#

Yield all descendents of this gadget (preorder traversal).

Yields:
Gadget

A descendent of this gadget.

walk_reverse() Iterator[Self]#

Yield all descendents of this gadget (reverse postorder traversal).

Yields:
Gadget

A descendent of this gadget.

property width: int#

Width of gadget.

property x: int#

x-coordinate of left side of gadget.

property y: int#

y-coordinate of top of gadget.

batgrl.gadgets.menu.nargs(callable: Callable) int#

Return the number of arguments of callable.